#include "Map.h"

Map::Map() : m_pCurrentLevel(NULL), m_bIsLoaded(false)
{
	//Condition to see if the map could be created
	if(!createMap())
		return;
}

Map::~Map()
{
	m_pCurrentLevel = NULL;
}

bool Map::createMap()
{
	//Initialize the new information for the map

	//If the map could not be created
	//then false will be returned
	return false;
}

void Map::nextLevel()
{
	//Check the current level id

	//Shift to the next id in the line

	//Set the current level equal to
	//the level with the new id
}